Education
- Assistant Professor (Department of Software Convergence), Kyung Hee University. 2022.9 - Present
- Postdoctoral Researcher (Computer Science and Engineering, Advisor: Seungmoon Choi), Pohang University of Science and Technology. 2020.3 - 2022.7
- Ph.D. (Creative IT Engineering, Advisor: Seungmoon Choi), Pohang University of Science and Technology. 2012.3 - 2020.2
- Exchange Student (Infomatiks), Technische Universität Berlin. 2011.4 - 2011.9
- B.S. (Electrical Engineering, Summa Cum Laude), Pohang University of Science and Technology. 2008.3 - 2012.2
Publications
Peer-reviewed Conference Paper and Journal Article
- Hyoseung Lee, Seungjae Oh, and Seungmoon Choi.
Data-driven rendering of motion effects for walking sensations in different gaits
IEEE Transactions on Haptics (Early Access), 2022
- Chaeyong Park, Jeongwoo Kim, Dong-Geun Kim, Seungjae Oh, and Seungmoon Choi.
Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design
ACM CHI 2022
- Jaejun Park, Jeongwoo Kim, Chaeyong Park, Seungjae Oh, Junseok Park, Seungmoon Choi.
A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses
Eurohaptics 2022
- Seungjae Oh, Chaeyong Park, Yo-Seb Jeon, and Seungmoon Choi.
Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication
ACM UIST 2021
- Dajin Lee, Seungjae Oh, and Seungmoon Choi.
Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object
IEEE World Haptics 2021
- Chaeyong Park, Jinhyuk Yoon, Seungjae Oh, and Seungmoon Choi.
Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels
ACM UIST 2020
- Jinsoo Kim*, Seungjae Oh*, Chaeyong Park, and Seungmoon Choi.
Body-Penetrating Tactile Phantom Sensations
ACM CHI 2020 (*Equally Contributed)
- Seungjae Oh and Seungmoon Choi.
Effects of Contact Force and Vibration Frequency on Vibrotactile Sensitivity During Active Touch
IEEE Transactions on Haptics 12(4), 2019
- Chaeyong Park, Jaeyoung Park, Seungjae Oh, and Seungmoon Choi.
Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback
IEEE World Haptics 2019 (Candidate for the Best Paper Award)
- Gyeore Yun, Seungjae Oh, and Seungmoon Choi.
Seamless Phantom Sensation Moving across a Wide Range of Body
IEEE World Haptics 2019
- Seungjae Oh, Gyeore Yun, Chaeyong Park, Jinsoo Kim, and Seungmoon Choi.
VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
ACM CHI 2019
- Heejin Kim, Seungjae Oh, Sung H. Han, Min K. Chung.
Motion–Display Gain: A New Control–Display Mapping Reflecting Natural Human Pointing Gesture to Enhance Interaction with Large Displays at a Distance
International Journal of Human-Computer Interaction 35(2), 2019
- Seungjae Oh, Hyo-Jeong So, and Matthew Gaydos.
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
IEEE Transactions on Learning Technologies 11(1), 2018
- Sei-Young Kim, Hyo-Jeong So, Soonmo Kwon, Seungjae Oh, Kyudong Park, Minjin Ko, Jaewon Yoo, Gyuhwan Oh.
Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies
IEEE ICALT 2015
- Kyudong Park, Seungjae Oh, Heung-Chang Lee, and Hyo-Jeong So.
Dynamic Feedback Mechanism for Maximizing Interaction in Online Social Network Services
IEEE/ACM ASONAM 2014
Peer-reviewed Poster and Demonstration
- Seungjae Oh, Chaeyong Park, Jinsoo Kim, Gyeore Yun,and Seungmoon Choi.
VibEye: A System for Identification of Hand-held Object by Visualizing Vibration Propagation Dynamics
IEEE World Haptics Demo 2019
- Chaeyong Park, Jaeyoung Park, Seungjae Oh, and Seungmoon Choi.
Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback
IEEE World Haptics Demo 2019
- Gyeore Yun, Seungjae Oh, and Seungmoon Choi.
Seamless Phantom Sensation Moving across a Wide Range of Body
IEEE World Haptics Demo 2019
- Seungjae Oh, Kyudong Park, Soonmo Kwon, and Hyo-Jeong So.
Designing a Multi-user Interactive Simulation Using AR Glasses
ACM TEI WIP 2016
- Soonmo Kwon, Seungjae Oh, Kyudong Park, Sei-young Kim, and Hyo-Jeong So.
Children as Participatory Designers of a New Type of Mobile Social Learning Application
ACM MobileHCI WIP 2015
- Seungjae Oh, Heejin Kim, and Hyo-Jeong So.
Proposing a Classification Model for Perceptual Target Selection on Large Displays
ACM SUI WIP 2014
- Heejin Kim, Seungjae Oh, Sung H. Han, and Min K. Chung.
Natural Pointing Posture in Distal Pointing tasks
ACM SUI WIP 2014 (Best Poster Award)
- Seungjae Oh, Hee-seung Kwon, and Hyo-Jeong So.
Hidden UI: Projection-based Augmented Reality for Map Navigation on Multi-touch Tabletop
ACM SUI WIP 2014
- Seungjae Oh, Heejin Kim, and Min K. Chung.
Understanding of Spatial Gestural Motor Space: a Study on Cursorless Absolute Freehand Pointing on Large Displays
IEEE 3DUI POSTER 2014
Patents
Domestic
- Chaeyong Park, Seungjae Oh, and Seungmoon Choi.
APPARATUS AND METHOD FOR RENDERING TACTILE TO PROVIDE MULTIPLE SENSE
Application: 2019.12.6
- Seungjae Oh and Seungmoon Choi.
OBJECT IDENTIFICATION APPARATUS AND METHOD, SYSTEM COMPRISING THE SAME
Application: 2019.11.29, Publication: 2021.6.29
- Heejin Kim, Seungjae Oh, Sung H. Han, and Min K. Chung.
3D INTERACTION METHOD FOR DISPLAY
Application: 2016.9.30; Publication: 2018.4.4
Scholarships, Honors & Awards
- Best Poster/Demo Award. Asian CHI Symposium (CHI 2019 Workshop), SIGCHI Japan Chapter. 2019
VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
- Outstanding Presentation Award. 2019 Spring Academic Workshop, SIGCHI Korea Local Chapter. 2019
VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
- Ranked top 250 out of 1000 selected applicants. Intel RealSense Application Challenge: IDEA Phase, Intel. 2014
DisCo: A multi-agent collaborative discussion tool based on multimodal interaction
- Best Poster Award. ACM Symposium on Spatial User Interaction. 2013
- Graduate Scholarship. Kwanjeong Educational Foundation. 2012.3 - 2014.2
- Undergraduate Student Scholarship Program. Korea Foundation for Advanced Studies. 2010.3 - 2012.2
- National Scholarship for Science and Engineering. Ministry of Education, South Korea. 2008.3 - 2012.2
Grants & Contracts
- Science Exhibition Program (PI: Seungmoon Choi), National Research Foundation of Korea (NRF). 2020
Development and Validation of Real-Virtual Blended Exhibits for In-Depth Embodied Learning of Scientific Principles
- Postdoctoral Fellowship Program (PI: Seungjae Oh), National Research Foundation of Korea (NRF). 2020
Mutual Identification between User-Device toward Seamless Cross-Device Computing
- MSRA Collaborative Research (PI: Seungmoon Choi), Microsoft Research Lab Asia. 2019
Vibration-Mediated Recognition of Hand Contact State for Tangible/Surface Interaction
- Young Researcher Program (PI: Hyo-Jeong So), National Research Foundation of Korea (NRF). 2015
Research on the Development of Embodied Participatory Simulation and its Effects from Embodied Cognition Perspectives
Professional Service
- Reviewer (2019): Computers & Education. ACM CHI LBW. ACM SIGGRAPH Asia Emerging Technologies.
- Reviewer (2020): ACM UIST (2 Special Recognitions of Outstanding Reviews). ACM CHI LBW. IEEE RA-L(IROS). Eurohaptics.
- Reviewer (2021): ACM UIST (1 Special Recognitions of Outstanding Reviews). ACM CHI. ACM CHI LBW. ACM IMWUT. IEEE World Haptics. IEEE RA-L.
- Reviewer (2022): ACM IMWUT. IEEE RA-L(IROS). Eurohaptics.
Technical Skills
Experiment and Analysis
- Human Experiment: Psychophysics & Perception, Human Performance, Quantitative, and Qualitative
- Statistical Analysis: Comparison (Parametric & Non-parametric), Regression, Dimension Reduction, and Survey Analysis
Data Analysis
- Signal and Systems, Signal Processing, and Machine Learning
Hardware
- Actuators: Shaker, Surface Transducer, Voice Coil, and ERM/LRA
- Sensors: Load Cell, Accelerometer, Force/Torque Sensor, Microphone, and Contact Microphone
- Data Acquisition: NI DAQ, Soundcard Real-time Processing, and Arduino
- Virtual Reality: Oculus Rift, HTC Vive, Meta One, and Microsoft Hololens
- Others: Iphone, Android, Optitrack Trio, Microsoft Kinect, Philips Hue & Bridge, Laser Cutter, and 3D Printer
Software (Expertise Level:0-10)
- Programming: Matlab (9), Python(5), Processing (7), Java (2), and C# (5)
- Tools: R (7), Adobe Photoshop (3) & Illustrator (5), LaTex (6), and Microsoft Office (10)
Activities
- Student Volunteer. ACM International Conference on Tangible, Embedded, and Embodied Interaction. 2016.2
- Vice President. Young Engineers Honor Society (YEHS). 2010.1 - 2010.12